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Most noise artists coming from this (punk?) sensibility aren't very interested in using text to explain their work. Many of these artists are writers, but their written work is more a parallel exploration of ideas, rather than an explicit way to explain their sonic creations. If you go to Merzbow's web-site (www.merzbow.net) there is no artist statement (although he has recently added an "interviews" section with one link). People like Mark Stewart (punk-funk, the Pop Group) have made a reputation by sitting silently during live on-air interviews, watching the announcer become both perplexed and frustrated.
Noise art is experienced in very different ways when it is moved from the Loud performance space, onto radio, and then again onto the Internet. It shifts from being an intense physical experience into the realm of an armchair, text-based medium. In recent years, I have done a number of collaborative, networked sound-art projects. On the Internet, the history of non-articulate (non-text-based) artists becomes lost. The tendency to collect albums (vinyl and CD) (often through the mail) over a long period of time, thereby collecting a chronology of the work of an artist and being able to hear the work and trace differences and progression over the years is switching to a tendency to download anonymous seeming tracks into a mp3 player. You can still "feel" what the artist means (or is "talking/noising" about), but the larger overview, the tactile effect of the record cover, etc. is lost. Text takes over almost completely in the world wide Web. It is a text based media after all where image and sound are positioned as illustrations. The inarticulate (which was very much at home in the notions of punk, noise, and raw physical trashing about) has no place in the culture of the Internet. You have to be able to talk about what you do, to communicate, to fit into a communications based world where the audience/browser sits in a chair at a desk. I think this is why, within the realm of the network, I am primarily interested in network-connected projects that have physical manifestations - live performances, installations, social gatherings, radio broadcasts, books, audio CDs - things that you can see, touch, and interact with.
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